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13. In addition to Lino     and artists trained in the Fine Arts, interested in the
           Fernandes, Miguel Palma points   creative and often playful exploration of the new tech-
           to the work of Antoni Muntadas
           in the survey carried out by   nological platform at their disposal. Others were artists
           the Anamnese project. See Hafe
           Pérez (2004).               with dynamic professional careers who had no tech-
           14. Together with the artist   nological interest in using the new platform, but were
           Cristina Mateus, they are   excited by its communicative possibilities.
           the founders of the cultural
           association Virose, whose       The beginnings of net art in Portugal are difficult
           website is a centre for
           various projects and events   to pinpoint, and trying to identify the first creative
           related to digital art, net   uses of the Internet is risky. The ephemeral, amateu-
           art and techno-culture.
                                       rish, parodic and extremely uncompromising nature
           15. The designer and artist
           co-founded the website      of artists’ and enthusiasts’ interaction with the early
           cronicaelectronica in 2001
           to host and disseminate an   Internet contributed to the rapid disappearance of most
           activity based on experimental   of these artistic experiments. The variability of the
           electronic and computer music
           and involving other artistic   aesthetic-artistic experience of the proposals reflects
           practices.
                                       an asymmetrical understanding of its creative potential.
           16. Like most of the artists
           mentioned here, Sier began   This is perhaps one of the characteristics of the net art
           teaching at the university   phenomenon in the country, reflecting its exploratory
           level in the fields of
           multimedia and digital art,   nature at the time. We therefore assume that the works
           helping to strengthen the
           environment of experimentation   we have included in this chronology are only a small
           between art and technology    part of what has been happening on the Internet since
           in the university ecosystem.
                                       1995. We stress the possibility that other (possibly
                         unrecoverable) artistic projects may emerge that are still part of the
                         legacy of techno-artistic experimentation in the country. We also have
                         a duty to document them and perhaps, in the future, find a way to
                         integrate them into a more permanent chapter of history.
                             The most fruitful period for net art in Portugal took place over the
                         course of a decade, between 1997 and 2007, to be precise. In 1997,
                         Miguel Leal publicly presented his project, the website O Museu
                         da Estratégia Moderna. In 2007, the first website of
                         the Museu do Chiado – Museu Nacional de Arte Contemporânea,
                         created in 2002, was replaced, leading to the disappearance of its
                         online gallery — named Site-Specific — which included the generative
                         artwork % by Lia and Miguel Carvalhais. During this decade, some
                         artists used the Internet as a means of critical reflection on current
                         social or cultural issues, without much technical knowledge of the
                         computer languages that support the tool, such as Miguel Leal and
                         Fernando José Pereira , while others are primarily interested in the
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                         medium’s possibilities for artistic and technological experimentation,
                         such as Miguel Carvalhais  and André Sier . The majority, however,
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                         use the Internet to create experimental projects, such as XANA’s
                         Entre as Galinhas e Kosovo (1999) and António Olaio’s
                         Lucy Plays Genetics (2000), parodying the possibilities of
                         the hyperlink, or Susana Mendes Silva’s conceptual and performative


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           Sofia Ponte & Luis D. Rivero-Moreno
           Sofia Ponte & Luis D. Rivero-Moreno
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