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of Ending Items by Alice dos Reis was presented through
documentation – video and photographs – produced by Susana
Pomba, curator of the Old School project (2011–2018), the
context in which the work was originally created. In collaboration with
Alice dos Reis, Susana Pomba, and the exhibition curators, it was
decided to showcase this project through photographs and an excerpt
from a video of the performance, played on a DVD player with audio
accessible via headphones. This setup offered an approximation of
the essence of this singular performance – an uninterrupted recital
of descriptions of various items about to “disappear.” It was also
included a small chalkboard with information written in coloured chalk
– one of the iconic blackboards used in Old School, where the
curator and artists would note down essential details such as name,
title, date, and time. For this exhibition, the curator rewrote these
details on the blackboard, maintaining the project’s original visual
and conceptual framework. The project Distant Feeling(s)
(2015–2024) by Daniel Pinheiro & Annie Abrahams was represented
by an excerpt from the video documentation of an iteration of the
performance, which was held exclusively with individuals involved
in this exhibition. Daniel Pinheiro extended an email invitation to
a list of participants proposed by the curators, encouraging them to
gather online for fifteen minutes, eyes closed, microphones on, yet in
complete silence. This special iteration explored the presence of the
other – on the other side of the connection. The session took place
on April 18, 2024, and the artist produced a video of the encounter,
which was projected onto one of the exhibition space’s walls.
Two projects confronted the “problem” of their partial or total
disappearance: Attacking S. Francisco #1 (2000) by Mário
Cameira and Rádio Bandolim (2009) by the collective Pizz Buin.
Mário Cameira’s project, originally created for the online exhibition Go
to Frisco (2000), took the form of a “Battleship” inspired computer
game in which, instead of sinking ships and aircraft carriers, players
would “sink” art museum directors, artists, and curators. With the
original HTML (HyperText Markup Language) and JS (JavaScript)
files missing, the artist offered to recreate the work using the same
coding language and adhering to the original game’s aesthetic.
Cameira noted that the files were likely lost due to the inherent
challenges of data preservation on now-obsolete storage formats
such as floppy disks, zip drives, and CDs (Compact Discs), as well
as a general lack of concern at the time regarding the archiving of
this type of work. Attacking S. Francisco #2 (2024) was
installed on a computer, allowing visitors to engage with the game
via a monitor and mouse. Alongside the game, visitors could also
The Study of Net Art in Portugal and the Exhibition
The Study of Net Art in Portugal and the Exhibition 34
Net Arte no Triângulo das Bermudas
Net Arte no Triângulo das Bermudas

