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of Ending Items by Alice dos Reis was presented through
    documentation – video and photographs – produced by Susana
    Pomba, curator of the Old School project (2011–2018), the
    context in which the work was originally created. In collaboration with
    Alice dos Reis, Susana Pomba, and the exhibition curators, it was
    decided to showcase this project through photographs and an excerpt
    from a video of the performance, played on a DVD player with audio
    accessible via headphones. This setup offered an approximation of
    the essence of this singular performance – an uninterrupted recital
    of descriptions of various items about to “disappear.” It was also
    included a small chalkboard with information written in coloured chalk
    – one of the iconic blackboards used in Old School, where the
    curator and artists would note down essential details such as name,
    title, date, and time. For this exhibition, the curator rewrote these
    details on the blackboard, maintaining the project’s original visual
    and conceptual framework. The project Distant Feeling(s)
    (2015–2024) by Daniel Pinheiro & Annie Abrahams was represented
    by an excerpt from the video documentation of an iteration of the
    performance, which was held exclusively with individuals involved
    in this exhibition. Daniel Pinheiro extended an email invitation to
    a list of participants proposed by the curators, encouraging them to
    gather online for fifteen minutes, eyes closed, microphones on, yet in
    complete silence. This special iteration explored the presence of the
    other – on the other side of the connection. The session took place
    on April 18, 2024, and the artist produced a video of the encounter,
    which was projected onto one of the exhibition space’s walls.
        Two projects confronted the “problem” of their partial or total
    disappearance: Attacking S. Francisco #1 (2000) by Mário
    Cameira and Rádio Bandolim (2009) by the collective Pizz Buin.
    Mário Cameira’s project, originally created for the online exhibition Go
    to Frisco (2000), took the form of a “Battleship” inspired computer
    game in which, instead of sinking ships and aircraft carriers, players
    would “sink” art museum directors, artists, and curators. With the
    original HTML (HyperText Markup Language) and JS (JavaScript)
    files missing, the artist offered to recreate the work using the same
    coding language and adhering to the original game’s aesthetic.
    Cameira noted that the files were likely lost due to the inherent
    challenges of data preservation on now-obsolete storage formats
    such as floppy disks, zip drives, and CDs (Compact Discs), as well
    as a general lack of concern at the time regarding the archiving of
    this type of work. Attacking S. Francisco #2 (2024) was
    installed on a computer, allowing visitors to engage with the game
    via a monitor and mouse. Alongside the game, visitors could also



    The Study of Net Art in Portugal and the Exhibition
    The Study of Net Art in Portugal and the Exhibition   34
    Net Arte no Triângulo das Bermudas
    Net Arte no Triângulo das Bermudas
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