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explore the printed poster for Go to Frisco and a copy of Flirt
                         magazine featuring an article on the original exhibition. The Rádio
                         Bandolim project by the collective Pizz Buin underwent a partial
                         disappearance. During the exhibition’s preparation, the collective
                         shared that, following the conclusion of their radio broadcasts and
                         during the archiving process, one of the episodes was lost. The
                         version of the project presented in this exhibition included a listening
                         station for the five remaining episodes of the programme, alongside
                         the playlists for all six original episodes, photographs taken by the
                         collective during the recording period, their manifesto, and a copy of
                         the 15th Cerveira Biennial exhibition catalogue – the context in which
                         this artistic project first took shape.
                             It is becoming increasingly common for digital art projects to
                         undergo changes over time, spawn new versions, or even disappear
                         entirely due to the challenges of archiving them, as well as conflicts
                         among companies within the so-called Big Tech industry. For
                         instance, when Adobe acquired Macromedia in 2005, it initiated the
                         slow demise of certain software programs and the disappearance of
                         a portion of Internet history, as modern browsers no longer support
                         Macromedia’s formats. The loss of programs such as Macromedia
                         Director, alongside the rapid transformation of technology, has made
                         it difficult to read old code and maintain certain systems operational.
                         The projects by Beatriz Albuquerque and Luísa Ribas & João Cruz
                         were created within a Macromedia environment, rendering them
                         incompatible with today’s Internet. Their presentation in the exhibi-
                         tion was not limited to simply displaying them on computing devices;
                         additional elements were included to contextualise their origins and to
                         provide a deeper understanding of the unstable nature of the medium
                         in which they were developed.
                             Regarding the projects Amusing Ourselves to Death
                         (AO2D) (2002) by Luísa Ribas & João Cruz and Olhos (2003)
                         by Beatriz Albuquerque, the former was created using the now-de-
                         funct Macromedia Director, while the latter was developed in Flash
                         (ActionScript 1.0), which were later acquired by Adobe. We installed
                         both on computers where specific applications still allow access to
                         SWF (Shockwave Flash) files. The project by Luísa Ribas & João Cruz
                         required an emulation process to be reactivated, which is described
                         later. Beatriz Albuquerque offered two possible ways of presenting
                         her work: one, a video recording by the artist capturing her interaction
                         with the interface; and the other, the original interactive version, as
                         she still possesses her SWF files. It was this latter version that was
                         prioritised for the exhibition. Beyond the interactive interface installed
                         on a computer, two artist books by Beatriz Albuquerque were also


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